This tutorial will -not- teach you the basics of making a new mesh as that is taught in the first tutorial - I will be mostly skipping over those parts as you should already know how to do them. You MUST also have gone through the first Unimesh tutorial! This tutorial builds on the techniques learned in the first tutorial. We will not be going over how to make new textures or change colours on your new mesh - you should already know all that stuff! If you do not have that preexisting knowledge, do not continue with this tutorial. This is not for absolute beginners at Body Shop - experience in creating clothing recolours/retextures will serve you well going forward. You MUST have prior knowledge of creating clothing using Body Shop. If you get completely stuck, scroll to the bottom - there's a "Having trouble?" section which goes over common mistakes and errors you might get in doing this tutorial, and how to fix them. There is no easy 5 minute meshing technique that we're not telling you - this really is the easiest, best way to do it. If that happens, start over from the beginning after taking a break and try again. Though everything will be fully explained, it's possible that you may miss something or it won't work the first time. Meshing is difficult! Meshing is hard! Meshing is time consuming and frustrating! This is not an easy process. We will also learn how to do the same edit to the fat morph at the same time when doing simple edits. We will also be learning how to adjust the uv/texture mapping so that the textures are not distorted on our edited mesh. Here, we will be doing a simple edit to a dress: making the hem longer, and flaring the bottom of the skirt. Once you have learned the skills taught in that tutorial (creating a new mesh, doing a simple edit on it in Milkshape, and getting it to show up properly in Body Shop/in-game), you can begin doing more complex edits as explained in this tutorial. This tutorial builds on the techniques learned in the Unimesh 1 - New Mesh Basics tutorial. Overview Unimesh 2 - Editing and UV Mapping
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